I once again abuse a videogame: this time the Super Nintendo, released in 1990. Join me in this weird project where I explore some crazy ideas I had on a rainy weekend!
In this part we’ll dive into LLVM hell to solve some bugs, hopefully making things smoother to work with from now on. And hey, the source code is finally available to the public!
The second part of my series on getting Golang on the PlayStation 2. Or, how I like to call it: how not to become a game developer. No PS2 were harmed during the writing of this post, but we are finally running on real hardware!
The PS2 is more than capable of doing some wild things, including running Linux. I always wondered if we could just write baremetal Go code on it, so I decided to give it a try.
Have you ever wondered if it would be possible to make a “dumb” “hi-fi system” smart? Not that smart, but simply connect a device and it would play whatever stream you want into you? Maybe even stream from your phone? Then this is for you.
Sensitive data leakage is a serious issue. Even though some people don’t really care much, in the wrong hands such data could be used for pretty much anything, including identity theft. Let’s take a look at this issue today with one of my favorite transportation apps: Cabify.
Ah, microcontrollers. Man, I missed playing with those. Seriously. Who here who has ever played with one doesn’t miss countless hours of programming and weird debugging? It’s always so much fun… mostly.