Golang on the PlayStation 2 (part 3)
In this part we’ll dive into LLVM hell to solve some bugs, hopefully making things smoother to work with from now on. And hey, the source code is finally available to the public!
read more
Golang on the PlayStation 2 (part 2)
The second part of my series on getting Golang on the PlayStation 2. Or, how I like to call it: how not to become a game developer. No PS2 were harmed during the writing of this post, but we are finally running on real hardware!
read more
Golang on the PlayStation 2 (part 1)
The PS2 is more than capable of doing some wild things, including running Linux. I always wondered if we could just write baremetal Go code on it, so I decided to give it a try.
read more